![]() ![]() It will even let me launch the iOS simulator from VS 2017 without error. It just won't pass that information to my VS 2017 so that I can launch it from there. I can make a sample program in Xcode, choose a simulator and run it. Even running the command "xcrun instruments -s devices" on the MAC returns all of the simulators. I've had to change the build option "Link Behavior" in VS to "Link Framework SDK Only" as the instructions state because of the fact that I can't install Xcode 8.3 on the MAC.Īny suggestions as to why everything would seem to work EXCEPT for VS 2017 no obtaining a list of simulators from the MAC? The MAC sees the simulators. The latest versions of Xamarin are installed on both the PC and the MAC with all corresponding updates. Xcode running is 8.2 (have also tried 8.2.1) and can't update to 8.3+ because 8.3 and up requires Sierra (o/s 10.12+) (Can't update to Sierra (10.12+) because Apple doesn't support it on this MAC) The PC is running Windows 10 圆4 with Visual Studio 2017 Community Edition. On the Start > button when I drop down the menu options, it gives me:Īnd about 10 or so more but they are all in the "unsupported" category so whenever I try to click on one, nothing happens, and when I try to run my project, I get "Please select a valid device before running the application." ![]() ![]() On the toolbar, I have selected: Debug | iPhoneSimulator | Simulator All looks good as far as the connection, the build works fine with no errors but I can't actually debug/run it because it doesn't allow me to choose a simulator. I've got everything seemingly working properly with the connection between my VS 2017 and the Mac. ![]()
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